“Risk something or forever sit with your dreams.” — Herb Brooks.

Development of Little Sim World started in March 2019 and is based in Cambridge, United Kingdom. The original concept was to create a game by the name of ‘PhD Simulator’ as at the time, a group of friends and myself were finishing off our PhDs and thought that it would make an interesting game that a niche number of players may be interested in. Eventually, the game evolved from a PhD Simulator into something broader, dubbed Project S (S for Simulator). From Project S, Little Sim World was born.

The vision of Little Sim World is very important. Who are we, and why we do this? I will attempt to address these questions in this article. For more information, please refer to the Frequently Asked Questions section for additional questions not addressed here.

The current climate for gaming is very competitive - we all know this. Sadly, the majority of mobile games today are reskinned of existing IPs without the introduction of meaningful gameplay mechanics. Rather, they focus on immediate gratification in hopes of success with minimal effort. Little Sim World takes a slightly different approach that focuses on gameplay and the player experience. I want to take after inspiring indie titles before us, such as Stardew Valley, Don’t Starve and the likes of Minecraft.

As a point of reference - from the start of the project until late 2020, Terry has personally invested approximately $100K on the development of Little Sim World.

If you have passed the interview stage and are currently a part of the team, please make sure to read all documentation under the 'Workflow' section of the navigation bar at the top of the Wiki very carefully. It is of paramount importance that they are read in full, and expectations are fully understood. I really do put significant emphasis on workflow and teamwork as I believe this is what makes a successful team.

Once you have read the workflow documentation in its entirety, all sections from Introduction to IP, please message Terry on Discord or email and state explicitly that you have read and understood all the requirements to the best of your ability.

Candidates that are interested in working on Little Sim World will likely be invited to an interview task. It will take a few hours to finish, so please inform us if you are happy to attempt this. We usually expect a 48 hour turnaround time such that it reflects what real working conditions will be like. When you are ready, let us know, and we will send you the interview task.

New members that pass the interview stage start as interns and will be invited into either our interview Discord or our main Team LSW Discord. All work beyond the interview task will be paid in full. In general, we do not accept free work, even from volunteers. We believe that good work should be compensated for, and it is unfair to take advantage of people’s hard work regardless of their good intention.

The internship period will last anywhere between 1-3 months. This usually depends on the work that is being produced and is a case-by-case scenario.

Since payment is due on the first of each month, this means that you will be converted into a full member when payment is to be sent. As you may expect, this means that your intern period may end on non-integer months based on when the payment is.

All work in LSW is tracked remotely. All members who are working on LSW are expected to participate in the Discord chat. When the member is tagged, or a question is directed at them, they are expected to reply within a reasonable time frame. This is integral to remote work and should be followed whenever possible.

Working hours are tracked via the software Timedoctor. Please see the Timedoctor section for more information.

If you are to be absent for holidays or unexpected reasons, please let the appropriate person know in advance. At least one day beforehand is to be expected. Payment may be reduced if hours at work are missed, and this decision will be decided by the individual in charge of releasing payment. If you forget to track time for any reason, please let the appropriate admin know as soon as possible.

Explanation of each requirement will be elaborated in subsequent sections. Please read this article Software Requirements as it is very important. Below are the immediate requirements:

  1. A scan of your ID, passport or driver license.
    Proof of address with your name (a bill, or bank statement).
    Email to: terry@littlesim.world
  2. Unity (Programmers & Animators only).
    https://unity.com/
  3. Discord (Live chat with the team).
    https://discord.com/login
  4. Trello (Todo List).
    https://trello.com/
  5. pCloud (File Storage). → Please sign up in the European region. We cannot share files to other regions!
    https://www.pcloud.com/eu
  6. Time Doctor (Time Tracking).
    https://www.timedoctor.com/

You do not need to pay for any of the above. Terry will be able to invite you to the appropriate team. The only thing you need to do is supply your email address for application invitations. Please make sure you will always have access to this email.

For development, the latest beta version of Unity is used (please ask a developer for the current build). You must have access to a Directx 11 machine to play LSW.

Payment will usually be sent monthly on the first of each month to all members rounded up to the closest Monday. The timing will not be specific, so please allow room for potential delays (aka., might be in the evening GMT UK time, or potentially on Tuesday if PayPal puts a hold on payment). For newer members, it may be the case that payment is sent after a week of work, for the first few weeks (depending on the individual circumstance).

There has been some confusion about how payment is calculated, so it will be explained here. Payment is not calculated using 4 weeks a month, as every month has 4.35 weeks. This means that instead, the payment is calculated for the available number of working hours available that month.

It is done this way to maintain a consistent salary per month. This means that effectively, the average number of working hours per month is not 160 for someone full time, but rather, 174 despite the official hours being 40 hours a week. We never advertise 4 weeks a month or payment for 4 weeks a month, this is a common misunderstanding for some that payment is every 4 weeks but in reality, it is 4.35 weeks. This effectively means the hourly pay is slightly different every month.

To be more 'exact':
Payment = (Hours worked / (Available working days of the month * Hours Expected Per day)) * Salary

All fees incurred in the transaction is the responsibility of the team member.

Note: I cannot send payment via Payoneer or direct Bank Transfer. Scroll to the bottom of this page to read more.

All taxes are the responsibility of the individual and not of Team LSW. As the team is remote, it is difficult to know the tax rates as this is not being paid in the UK. Therefore, all quoted salaries are based on pre-tax amounts.

PayPal is sometimes used for payment and is a service that is widely used and understood by most. For more information, please refer to the PayPal website. They charge approximately 4% fee. Members are expected to send an invoice on paypal to the agreed email when payment is due. For more information on how to send invoices, please see:
https://www.paypal.com/uk/smarthelp/article/how-do-i-request-payments-or-send-an-invoice-faq2155

Upwork is a website where we often place job advertisements for promising new members. It is possible to use in place of PayPal if this is your platform of choice. They charge approximately 20% fee and 10% fee if the job payment is beyond a certain amount (I believe if over $500).

Some members prefer payment in Bitcoin, and this can be arranged. We suggest using Bitstamp, which is an exchange that allows the quick selling of Bitcoin. They are a trusted website that we have been using for 10 years now, and are very reliable.

The fees by sending Bitcoin is significantly lower, around $0.1-1 per transaction. The transition times can vary widely, between 1 minute all the way to 2 days. Please take this into account when receiving payment, but in 95% of cases, payment will arrive within 4 hours. The withdrawal fees from an exchange such as Bitstamp is also minimal, much lower than that of PayPal.

To receive payment, you will need to give a Bitcoin address, which looks something like this: 36Q59mcWjJ6JZQYs9VCm2VoUEYJSR4qJ3o. Please paste this to the sender in order to receive payment.

We have been asked before, and unfortunately, it’s currently not possible with Payoneer as we cannot register. The issue with direct bank transfer is that we receive our salaries from Patreon and Patreon wires this money to Paypal only. To send via Bank Transfer, we would need to withdraw that money from Paypal. This incurs additional fees as well as additional time. Patreon sends out payment to us on the 5th of each month, and then a Paypal withdraw into the company account, and then a secondary transaction would take a lot of time. This is too many hoops to jump through (as well as excessive fees).

  • introduction.txt
  • Last modified: 04:56 12/09/2021
  • by Terry Jin